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Keywords: gamification, game-based learning, education, management. That gathers the contribution of various studies and paves the way for future One of the main results of this study is toĭescribe theoretical approaches to gamification and provide a conceptual model

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To educational contexts and describes gamification’s main themes and constructsīased on a systematic literature review of scholarly articles available in ISI

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Study searches the most relevant literature on the application of gamification Teaching process in general, and, in particular, the teaching of management. Literature on the use of gamification as a tool to enhance the quality of the In academia and society, this article presents a systematic review of the

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Goals in the short, medium and long term.

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Teaching-learning process by helping both teachers and students reach their In this context, gamification is a tool often used to improve the Quality of teaching is increasingly important for the success of educational